Necessity is the mother of invention. This episode looks at innovation in the face of adversity. A new virtual art museum is under construction, based upon online gaming platforms and design. Locally, art schools are discovering opportunities with online classes, and in Sweden a new board game studies the challenges faced by curators.
Index of interviews:
2.10: Stuart Semple describes his vision for VOMA, a Virtual Online Museum of Art which is built upon technology used by gaming platforms and motion picture CGI. The project, designed from the ground-up, stands alone and will operate similar to a regular art gallery, but exist entirely online only.
14.10: Jennifer McNamara is the founder and director of ART EST, a much admired art school in Sydney's Inner West. Jennifer shares the journey suffered by many local arts schools and colleges over the past few months, and confidently looks to the future with new ideas inspired by recent social distancing.
26.45: Pablo Jomer is developing a board game called CURATORS, capturing the essence and challenges faced by curators building a museum collection. Originally devised by Jacob Westerlund, the game has been crowdfunded via Kickstarter, with pledges also assisting the naming of characters in the gameplay.